A lean MVP for Wuntu Rewards

RoleSenior UX/UI DesignerFocusConsumer Product · Mobile
Wuntu Loyalty Rewards case study overview
“Graham would be a great asset to any team. He works effectively both independently and within cross-functional teams across multiple projects. He has a strong natural ability across design, development, and implementation. While working on Wuntu, Graham elevated the product experience by introducing new card designs that improved engagement, consistently placing the customer at the centre of his decision-making.”
Three product teamWuntu Loyalty Rewards

Project summary

Role

Senior Product Designer leading UX/UI for Wuntu’s first Rewards MVP.

Problem

Introducing rewards in a way that was immediately understandable, engaging and technically feasible.

Challenge

Reducing cognitive load while supporting multiple reward mechanics within MVP constraints.

Outcome

Simplified flows contributed to a 2x improvement in onboarding completion and faster validation of the rewards proposition.

Rapid rundown video poster

My role

I was the Senior Product Designer on the first MVP release of Three’s Wuntu Rewards app. My focus was shaping the product flow, refining the interface and making sure the MVP was engaging without becoming too heavy to launch.

Designing real-world rewards users actually redeem

Designing real-world rewards users actually redeem

Problem

The initial MVP needed to introduce value quickly while remaining simple enough for broad adoption. Users had to understand rewards, offers, and entry mechanics with minimal friction, while the product team needed a design that could flex around technical constraints and evolve post-launch.

Making rewards clear, time-bound, and actionable

Making rewards clear, time-bound, and actionable

Challenges

The project required balancing ease of use, speed of delivery and engineering constraints:

  • Reward mechanics: Offers, prize draws, wallet saves and notifications needed to feel like one product rather than separate features.
  • Cognitive load: Information had to be instantly understandable, especially for first-time users.
  • Technical constraints: The MVP needed to stay lightweight, which meant working closely with developers to keep the product simple without making it feel thin.

Supporting multiple reward mechanics within one experience

Supporting multiple reward mechanics within one experience

Collaborative Offers

Wuntu - Offer Gamification

Wuntu - Offers Poll

Outcome

The design work helped the team launch the MVP, test the rewards proposition and improve early adoption.

  • Faster validation of the core rewards proposition
  • 2× improvement in onboarding completion through simplified flows
  • Clearer insight into what users actually valued before scaling
  • Reduced wasted development by testing assumptions early

Designing for ongoing engagement, not one-off launches

Designing for ongoing engagement, not one-off launches

Quick check

Project video